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Post by screwy on Dec 5, 2012 15:11:35 GMT -5
Since there are basically three different modifiers (Character rank, ability rank, and stats) for techniques, I think it would be better if that system was fleshed out more. Or even just general guidelines like 'Strong-rank ability on 10 stat points can have a radius of 10 feet, knock back 20 feet, etc. Or something.
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Post by Drake Kurogasko II on Dec 10, 2012 10:50:39 GMT -5
Just a couple things I wanted to bring after the big update.
1. What I'd like to see is the ability to create organizations. Like a boards to create them and get them accepted so people can group together to formally accomplish goals.
2. The ability to create unique soul characteristics and a place in the template for soul description and color.
3. Along with this the ability to create OC Wavelength distortions and/or OC wavelength types similar to custom soul characteristics.
4. Ability to formally establish an OC clan, maybe in the same board as organization where people can make Weapon, Meister, or just Human clans that carry soul characteristics, traits, or distortions unique to them.
5. Maybe some sort of IC currency kept track by the forum's built in currency system used to purchase or make weaponry, special items, and etc. That or a guide to being able to rp the making or acquiring of said items since not touched upon in either guide.
6. Black Blood? A guide to how to attain it or find it.
7. Demon Tools.... What's going' on with those?
8. Events or Out of storyline small staff ran threads to acquire or attain the unattainable. Strong weapons, Large Stat boost, multiple souls, new techs, black blood?, demon tools, and etc.
9. Death Enabled threads and a guide on that~~
10. I love you Amelie~~~~~~ *Fanboy screams*
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Post by Deleted on Dec 10, 2012 15:30:46 GMT -5
Just had an idea concerning the ability creation. Maybe we should gather all existing abilities and post them in a "catalog" where people with no idea for their abilities can get some inspiration. We could also collect some kanon abilities like Soul Perception and the like and add them to that catalog. And we could create abilities that can be chosen if new players really do have no idea of what to give out as an ability. I would also like to mention that I would help with that task ^^
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Post by Deleted on Dec 19, 2012 16:06:51 GMT -5
Another suggestion (or request?) from me. It would be nice to have an environment like a bigger park or something like that. A quiet, calm, relaxing, open place.
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Post by Deleted on Dec 31, 2012 14:00:26 GMT -5
I've been looking back at the Cbox logs for a bit and saw Kotomine Shirou asking how to attain Stat increases through training. Maybe perhaps people can attain the "slot" to train a certain stat through missions. And depending on the difficulty of the mission the character could get this many amount of points into that stat.
Example: Kotomine Shirou applies for 1 Star Mission. Finishes mission and is awarded the slot to train for x-amount of points for this particular stat.
Then Kotomine Shirou makes a thread/application for that training for approval, where they are given the amount of how much they should write in total by word count.
Going by "# of posts" format wouldn't be good seeing that you could write the minimum number of words to easily attain that number of posts.
Upon approval and finishing the quota, he must then post again in the same thread saying he's done. Then he awaits for approval again and then the points can be allocated accordingly.
So there may be a problem about quickly finishing missions for the sake of getting approval to train. Then just set up a limit they should reach in order to finish the mission.
The same could be applied to Abilities.
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Post by Deleted on Feb 1, 2013 14:11:28 GMT -5
Everyone else's suggestion sucks, go away, pay attention only to mine
SO UH HOW ABOUT A NON-CANON EVENT WHERE ALL THE DWMA STUDENTS ARE NOW LIKE MAGICAL BOYS/GIRLS AND ALL OF THE WITCHES HAVE SET UP THEIR OWN INTER-DIMENSIONAL LABYRINTHS WITH THEMED MINION MONSTERS AND SUCH AND THEY HAVE TO GO THROUGH AND DEFEAT THEM ALL TO SAVE THE DAY.
BECAUSE COSTUMES.
AND WITCHES.
AND FUN.
AND POINTS AND STAT BOOSTS FOR COMPLETION. YEAAAAAAAAHHHHHHHHH.
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Post by Scarlet The Bloody on Feb 22, 2013 1:44:32 GMT -5
Y'know... as missions are such important events for Soul Eater, I noticed a few things after reading the mission threads.
If everyone within the mission can individually play the mission out, slightly or enormously, that brings up a few possible problems. Already that causes a few things. One, is that the freedom the players have with missions can potentially lead them to foresee some actions. Granted, this was attempted to be avoided by having an NPC interaction whenever they felt like taking control. Whenever. That itself isn't bad, it was a smart move, but that causes missions to take forever to get rolling. Even if the goal isn't killing the Kishin Egg, or a target, NPCs are a must. Just not from the mission takers.
Which leads to the second problem within itself: Players and handling missions until NPC interaction. It's easy to say: Here's a monster, now try to make a story around the mission briefing for a while. It's almost as similar as telling kids: Here's a toy train. Don't go breaking it now.
Even if player 1 decides to make NPC move and talk in some way, and then player 2 decides to put his or her own twist; the end result is simply bad.
Next topic is team members in missions. I know what Humans can't really do much on their own, unless they become superhumans, meisters, or kishin eggs, but it just seems silly to think that the DWMA would send in helpless aids. Human players do need some kind of interaction...... so this makes my point a bit uneasy. Not like humans have concrete ways to become strong, either.
Hmm. before straying off-topic, maybe you should look at the possibility of having Mission staffers; who's role is to post in and run the mission from A to Z. That'll help get some work load off of the original staff, as well as getting missions flowing in. Even if it is stated that every sunday, missions are supposed to come in, I've seen a few people commenting on the lack of missions to take.
That's all I wanted to say~
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Post by Deleted on Apr 7, 2013 16:01:38 GMT -5
Okay so Niko and I were discussing aspects of the Soul Eater canon that could add a lot of depth and variety to RPing on the site, and here's what we came up with: Right now we allow people with student characters to differentiate between EAT and NOT class, and so far the vast majority of people have decided to do EAT. Which is fine, if they honestly do want to do combat and such. However, that leaves the NOT character designation vastly underutilized, and maybe even cast in a more negative light as the "useless" character class that nobody wants to take on or even stay in, even though in canon MOST of the student population (90%) is in NOT and stays that way until they graduate. Since DWMA is canonically funded by governments around the world ( refer to here for the exact panels that say so) and is seen as THE international peacekeeper, it would make sense that they are separated into "the elite fighters" vs government-sanctioned peace patrols who exist to do public safety jobs like the UN troops do nowadays. Meaning, maybe have it so that while only EAT students are able to go on missions to fight, NOT students are still able to do such community-service tasks. This would make sense IC in that countries are funding DWMA, for the broad purpose of "keeping the peace around the world", the in-universe UN, and aside from using force to meet violent threats, there is also the need to meet infrastructure needs of various countries. This would contribute in making more clear to people that NOT isn't just the useless wimpy character class that everyone wants to get out of, because: 1) that's simply not true in the canon. Some characters are very clear in wanting to progress to EAT, while others are not. 2) it provides a still interesting RP opportunity to people who may not be as interested in doing combat, but might feel like they will miss out on critical RP opportunities if they stick only to social threads
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Post by Deleted on Apr 18, 2013 12:19:30 GMT -5
ey yo so can we get some kind of consensus here on how old our one star witches can get and what physical age they can look, because we have witches who are all over the place with no apparent explanation for these giant deviations. Morti just approved a witch that was ~280 years old and looked 15, but the witch that's closest in physical appearance age to her is Livia who is 90 years old. Arion is the 2nd oldest looking witch (who has an actual "looks like she's ____ age" on her profile), with the physical appearance of a 27 year old, but she's 140, while Jezza at 240 years old presumably looks even older than that, but then how does that newest witch look even YOUNGER by her by at least two decades if she's actually about 40 years older? We're all supposed to have starting level witches when we first make them, which throws a wrench into the possible "WELL MORE POWERFUL WITCHES PROBABLY AGE MORE SLOWLY" deal because welllll, these are all supposed to be starting level witches where these massive deviations in power level aren't supposed to exist. Can we get some kind of standardization or some kind of sense to this because it is confusing as hell when you're making a witch and trying to get some kind of sense for this and there is almost no rhyme or reason to it all.
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Tonight, I swear I'd sell my soul to be a hero for you.
Weapon Meister
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Post by August Ashford on Apr 22, 2013 12:45:58 GMT -5
As an addition to Ame's suggestion, could we possibly have a general consensus as to how Witch biology works? As far as I can recall, the manga has no direct information as to how it works, but it seems like something that ought to be addressed. Lest we have a bunch of bastard Witch kiddies that we dunno what to do with.
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